Sunday, July 12, 2015

Waifu Reviews: Hyperdimension Neptunia Producing Perfection

Hello, and welcome back to another Waifu Reviews! Today we'll be looking at the Visual Novel/Dating Sim/Stat Manager known as Hyperdimension Neptunia: Producing Perfection! This game is a spinoff of the JRPG series Hyperdimension Neptunia. I just finished it, and here's what I thought!


Characters: 

The characters of the Neptunia universe are great. The story follows the four "CPUs" of a futuristic dimension, Neptune, Blanc, Vert, and Noire. They act as goddesses of their respective colonies, participating in quests for the peace and faith of their kingdoms. They also all have younger siblings, the "CPU Candidates", who manage their older sisters' activities. At the beginning of the game, you are forced to choose one of the CPUs to produce (in J-Pop Idol fashion). You manage their idol stats, increase popularity, vocals, rhythm, so on so forth. Although this is great, you don't get the opportunity to follow any of the CPU Candidates. This was a big let down, since they all had great side stories to tell.



Although the Candidates aren't featured, you can still build up a relationship with them in passing. This is obviously the same for the actual CPUs. Whenever their text-boxes appear, a small heart icon appears in the corner. This shows the relationship you have with the character. You up the relationship via outings and excursions with the idol of your choice, or encountering a Candidate. This is fun, but doesn't change anything story wise. I followed Neptune on my first play-through, and I maxed out our relationship stat before the game was halfway done. This was fine, since it was one less thing to worry about, but it was still disappointing that it didn't change anything. :(

I liked the way the characters interacted with each other, and would communicate with the player. It made it a more hearty experience, so everything felt more personal. I will visit this more in relationships, but that's about it for the characters.


Plot:

The plot takes place as a standalone story in the Hyperdimension Neptunia universe. The monsters from the main series games have formed a band that takes the world by storm. As the focus shifts from the CPUs, they hatch a plan to become idols themselves. They use their intedimensional powers to summon a producer (you) from another dimension (Earth). You must choose which idol to produce for the duration of the game. You raise their "Shares", which represent their number of fans. You get a great graph and character sheet which make stat management a breeze.


You have the option to team up with another CPU, which merges your Shares and popularity. This can be very useful if you're struggling as I was. I teamed Neptune up with Noire, which is the default for Neptune's play-through. When I teamed up, the plot went double-time and the story started to go somewhere. The game ends when you either hit 180 days, or your chosen idol/group stays in the #1 ranking for 2 or 3 weeks. Although there isn't a designated bad ending, I found myself saving more than I should have been. My ending was about as anti-climactic as Mass Effect 3's ending, and they made DLC to patch that one up. Mine consisted of Neptune refusing to send me back to Earth, and the other CPUs almost killing me in an attempt to send me home. I stay in Planeptune with Neptune, and I presumably live there till the day I die. Lame, right?

The plot is nothing to look twice at, as most of it is procedurally generated anyway. I didn't know when it was gonna end, so a lot of it was a slow crawl towards a sudden climax. There's a low grade hentai joke to be made here, but there are probably kids reading this. Just use your imagination.


Relationships:

As previously mentioned, the relationships grow with encounters and experiences. Although it wasn't advertised as a dating sim, in my professional opinion, this is nothing short of moe. I loved every second of the character driven segments, as back and forth between player and CPU is witty and cute. There are references to other games and anime, in complete Hyperdimension Neptunia fashion. Even if it doesn't fully appear canonically, it's smartly self aware, unlike many American games. It is easy to appreciate the time and work that went into dubbing every line of text. It was fun hearing Neptune call me a perv and a loser, instead of generic keywords (*Cough* *Cough* Danganronpa *Cough*).


One of the options at the start of every day is to relax, which will initiate a random date-like event where you take your chosen CPU on a short excursion. This is a great way to up the relationship stat between you and the CPU. Although a lot of the dates are short, they are almost essential to the experience. After you've played a handful of dates, it stops showing you the actual experience and just a loading screen. This takes the fun out, but the dates you actually do play are so worth the experience. For instance, how could I forget the time Neptune told me to reach up her skirt and take a bee off her leg. Then knocked me out.


Verdict:

This is overall one of the most fun Japanese games I've ever played. It has a great formula, perfect tempo, and flawless execution. I could play this game over and over and never get bored. The characters are so sweet and relatable. The world is fun to explore. The plot, well the plot wasn't amazing. I HIGHLY RECOMMEND THIS GAME.



Wednesday, July 8, 2015

Rosario + Vampire Stole My Heart (Even Though It Sucks)

For those of you too smart too fall for the bishie trap that is Rosario + Vampire, it is a manga/anime following a human who goes to an all-monster school and falls in love with a vampire. I mistakenly read the lablel as Vampire Knight, a series I have always loved. I don't know how I had forgotten that not a single Vampire Knight volume has a bright neon yellow cover. Anyway, I read/watched it, and tripped face first into a ridiculous fandom.

So, Rosario + Vampire features a very good cast of characters, even if the anime was basically the Birdman of panty shots. The main kid, Tsukune (I thought it was pronounced sookoonay but it's actually skoonay), is hilarious. The leading lady, Moka Akashiya, is incredibly lovable and evolves over time in a great way. There's a polyamorous bisexual tween witch, a troll, a werewolf, and so forth.



When I first picked up the first volume, I was completely surprised. When I saw "Rosario" in large text, I couldn't help but think of Will and Grace's Rosario. This tripped me up, as I was not presented with a story featuring a vampiric housekeeper working for Megan Mullally and married to a gay man.

Rosario + Vampire's episodic formula gets so predictable, you can read the situation before the opening credits roll. I'll give you a quick summary:
  • Tsukune pals around with his friends while a new character is introduced
  • While the gang is palling around we see glimpses of the monster of the week
  • One of the characters is singled out by the monster of the week
  • Targeted character increases affection (or lack there of) for the rest of the group
  • Monster of the week reveals it's true form to targeted character, meanwhile the group discovers the issue at hand
  • They go find the targeted character before the death blow
  • Tsukune takes a bullet for no damn reason, and pulls of Moka's restraining rosary
  • Moka murders the monster of the week
  • Everyone's happy together
That's about the gist of the series. I could have sworn they reused a few panels/shots more than once. I still love it, so don't get me wrong. It appears to have a great cult following that I can really get behind and enjoy. It may be obscure, but Rosario + Vampire is a must see.


I loved the way it played with the shojou genre in a way I haven't seen in a while, mostly since it is qualified as a shounen. I could watch this over and over again without getting bored, and I suggest it for any otaku looking for a change of scenery.

Sunday, July 5, 2015

Some Brief Thoughts On Danganronpa: Trigger Happy Havoc

Tonight I'll be talking the tiniest bit about the game Danganronpa: Trigger Happy Havoc, a game of which I have been addicted to for the past two weeks. I just finished it last night during some down time on a Fourth of July road trip. Nothing screams american freedom like an obscure Japanese murder mystery, am I right? Anyway, I loved it. I loved the characters, I loved the plot, I loved the overall tone. I'd play it over and over again if I didn't have this weird little thing people call a life. I will try not to spoil too much, but I am a little on the over-zealious side of this fandom. Bare with me on this one (I say that a lot, don't I?).



For those of you saying I'm not a true fan having only played the first installment, I'm fairly sure the Monokuma pin I forked twenty american dollars over for at anime expo that is now sitting on my Iwatobi back pack would beg to differ. That's right. Read those last sentences over as many times as you need too.

I loved the characters so damn much. My favorite one of this lovable cast by far was Toko Fukawa. I liked her partially because of her relatable social awkwardness, and partially because of her hilarious relationship with Byakuya Togami (I ship it). I just couldn't get enough. If you want to read more of me ranting on video game characters, be sure check out my last Danganrona article.

I loved the villain(s). I loved the evil robot teddy bear, I loved the psychotic fashionista, and I loved the goddamn militaristic high school student posing as a psychotic fashionista. They were all great, and I am still reeling from the end twist. The villian(s) and their progression really made the whole game for me, and added about an extra fifteen minutes to my fetal huddling after the final twist. Great work Danganronpa, now I'm scared of teddy bears and fashion designers. You've done your job all too well, you dastardly simulation of despair.

The action and exploration was to die for. In fact, I thought that living in a prison like school and solving mysteries would get boring, but I was proven wrong! Do you know how many times I writhed in frustration after missing a piece of evidence or incorrect statement? Enough for me to fall off the top bunk in which I was playing.

You should definitely check out this game for a combination of thrills, chills, and traumatization. I hope you enjoyed my nocturnal ranting, and I encourage you to check back in next time!