Sunday, July 5, 2015

Some Brief Thoughts On Danganronpa: Trigger Happy Havoc

Tonight I'll be talking the tiniest bit about the game Danganronpa: Trigger Happy Havoc, a game of which I have been addicted to for the past two weeks. I just finished it last night during some down time on a Fourth of July road trip. Nothing screams american freedom like an obscure Japanese murder mystery, am I right? Anyway, I loved it. I loved the characters, I loved the plot, I loved the overall tone. I'd play it over and over again if I didn't have this weird little thing people call a life. I will try not to spoil too much, but I am a little on the over-zealious side of this fandom. Bare with me on this one (I say that a lot, don't I?).



For those of you saying I'm not a true fan having only played the first installment, I'm fairly sure the Monokuma pin I forked twenty american dollars over for at anime expo that is now sitting on my Iwatobi back pack would beg to differ. That's right. Read those last sentences over as many times as you need too.

I loved the characters so damn much. My favorite one of this lovable cast by far was Toko Fukawa. I liked her partially because of her relatable social awkwardness, and partially because of her hilarious relationship with Byakuya Togami (I ship it). I just couldn't get enough. If you want to read more of me ranting on video game characters, be sure check out my last Danganrona article.

I loved the villain(s). I loved the evil robot teddy bear, I loved the psychotic fashionista, and I loved the goddamn militaristic high school student posing as a psychotic fashionista. They were all great, and I am still reeling from the end twist. The villian(s) and their progression really made the whole game for me, and added about an extra fifteen minutes to my fetal huddling after the final twist. Great work Danganronpa, now I'm scared of teddy bears and fashion designers. You've done your job all too well, you dastardly simulation of despair.

The action and exploration was to die for. In fact, I thought that living in a prison like school and solving mysteries would get boring, but I was proven wrong! Do you know how many times I writhed in frustration after missing a piece of evidence or incorrect statement? Enough for me to fall off the top bunk in which I was playing.

You should definitely check out this game for a combination of thrills, chills, and traumatization. I hope you enjoyed my nocturnal ranting, and I encourage you to check back in next time!

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